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In article <3c682fb7@news.povray.org> , "Mark Hanford"
<ren### [at] blueyonder co uk> wrote:
> I have been POV'ing for a few months now, and a consistent problem I have is
> creating new objects in an environment which gives a "meaningful"
> representation of textures and colours.
> If I create my models in a void, with just a background set, most reflective
> surfaces (aren't most, to some extent?) and especially metals look rather
> strange, however, place them into a more "interesting" scene and the objects
> seem to improve immeasurably.
>
> Do any of you have any "quick-win" solutions to this, or do you have a
> standard "workbench" scene-file for creating objects?
Add a sky_sphere. What you see is the lack of any background. by default it
is simply black or whatever color you assign to it. A sky_sphere with some
interesting texture does wonders. A simple example would be:
<http://www.povray.org/working-docs/id000094.html>
Thorsten
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